
Curated collections of Workshops organized by subject matter, such as Environment Art, Character Design or Effects Animation.
View AllNick Reynolds is a Lead Environment Artist at Giant Skull, where he combines creative vision with the organizational discipline that has made him a sought-after artist in the video game industry.
With over a decade of experience, Nick has contributed to major studios including Sony Santa Monica, Red Fly Studio, Vigil Games, Red Storm Entertainment, and Pandemic Studios. His environment art has helped shape a range of high-profile titles, including Valorant, God of War (2018), God of War: Ascension, Inertia: Escape Velocity, Thor: God of Thunder, Star Wars: The Force Unleashed II, and Ghostbusters.