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Rasha Shalaby

Senior Environment TD

Rasha Shalaby is a Senior Lead Environment Artist and Matte Painter with over twenty-five years of experience in film, commercials, and game cinematics. She has worked with top studios including Scanline VFX, Framestore, The Mill, and Pixomondo, contributing to projects such as Body Problem, Black Adam, The Battle at Lake of Changlin, and Game of Thrones.


Rasha's expertise spans traditional matte painting, procedural environment creation, and cinematic visualization. Recently, she has focused on procedural workflows using Gaea and Houdini, while leveraging her matte-painting skills to accelerate and refine creative output. She believes a diverse toolkit and flexible approach are essential for meeting the fast-paced demands of today’s industry, enabling her to craft rich, immersive environments efficiently.