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Creating an FX Production Shot in Houdini

From Tendrils to Slime Trails Using Houdini With Simon Littlejohn

Description

Follow along as FX Supervisor, Simon Littlejohn, creates a series of effects using Houdini and Nuke, from bone-crushing tendrils to a slimy tentacle attack. Simon approaches the workshop as the creation of a complete shot, from start to finish, revealing his processes and techniques along the way.


With over a decade of industry experience, Simon walks through his tried-and-trusted methods for procedurally generating curves using for-loops, and shows how to attach those curves to any animated character using simple yet powerful VEX. From there, he instructs how to “grow” those curves over time in visually interesting patterns, and ultimately create high-fidelity 3D geometry from them. The second technique in this workshop details how to create a slime trail left behind as the tendrils take over the character’s body. Simon shares how to create this highly controllable effect without the need for FLIP simulation, which can often be expensive and unpredictable.


The following effect focuses on shooting webbed tendrils from the character’s body and attaching them to his surrounding environment. Simon explains how to create constraints using simple VEX, and run animated curves through a vellum simulation to aid in the realism of the effect. Additionally, you will discover how to create highly detailed webbing patterns that follow the animation of your curves. For the final effect, Simon revisits all the techniques covered to create a tentacle that bursts from the character's hand, firing directly into the camera.


Each effect demonstrated in this workshop is highly adaptable, and can be repurposed for a wide variety of needs. In the final segment of the tutorial, Simon discusses how to shade and render the effects, and offers his final thoughts as well as a review of the final render.


The downloadable resources provided with this workshop include the Houdini project and character files.


Duration: 4h 00m

Format: HD 1920x1080

Simon Littlejohn

FX Supervisor

Simon Littlejohn is an accomplished FX Supervisor and CG artist with over 12 years of experience in the visual effects industry. He holds a Master of Science in Digital Media from Drexel University and has contributed to numerous high-profile projects across film, television, and commercials. His expertise encompasses Houdini FX, lighting, and compositing, with a strong focus on procedural workflows and efficient production techniques.


Throughout his career, Simon has held senior roles at various studios, including Zoic Studios, Electric Theatre Collective, Method Studios, and The Aaron Sims Company. His work includes contributions to major films such as Transformers: Age of Extinction and RoboCop (2014).


In addition to his production work, Simon is passionate about education. He has served as an Adjunct Professor at Drexel University, teaching courses in digital media and animation. He also shares his knowledge through tutorials and workshops, including a comprehensive guide on creating FX production shots in Houdini.

  • Simon is incredibly resourceful when creating FX. He always finds the most efficient way to get something done and can walk other artists through that process enabling the team to break down complex problems.

    - Hermes Crespo
    CG Supervisor at FOLKS

  • Simon is one of the best Houdini artists I’ve ever worked with. He has an innate ability to simplify complex ideas, elevate the mundane, and deliver elegant, efficient solutions consistently.

    - Timothy Hanson
    VFX Supervisor at Netflix

  • Simon consistently delivers on high-quality FX work. Whenever I’ve got a tricky effect to achieve or need something to just look awesome, Simon is my first choice, every single time.

    - Billy Spradlin
    Lighting Technical Director at Onyx Visual Effects

  • I have been consistently lucky to have Simon on our shows because not only does he push the work forward in creative new ways, but he also runs and educates his team so that their best efforts get on the screen. Experienced, long-time artists and supervisors will learn a thing or two from Simon, and it’s truly great to get a chance to work with him.

    - Jeffrey Baksinski
    Freelance Visual Effects Supervisor