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Creating Cinematics in Unreal Engine 5

Production-Ready Workflow using UE5 with Kosuke Iwasaki

Description

Familiarize yourself with creating cinematics in Unreal Engine 5. This 6-hour workshop is designed for everyone from 3D artists and 2D artists to production managers and filmmakers who want to understand how UE5 works in cinematic production. 3D Generalist, Kosuke Iwasaki, covers everything from art theory, the fundamentals of Unreal Engine, best practices when it comes to data management, through to blocking scenes, kitbashing, working with the Material System, working with characters, creating Niagara effects, working with the Sequencer, lighting, and post-processing.


Artists can expect to learn how to create a cinematic shot while gaining a solid understanding of the best practices that professionals use when working in Unreal Engine to get up and running quickly and efficiently. Project files provided with this workshop include “KI Visualizer,” a blueprint to help with checking your composition and values; “KI SimpleBlockingShape,” simple shapes to help artists with the layout and blockout of a scene; and “WinterGirl,” a copyright-free rigged character that was utilized in this workshop.


Duration: 6h 04m

Format: HD 1920x1080

Kosuke Iwasaki

Lead Real-Time Artist at DNEG

Kosuke Iwasaki began his career as a videographer in Japan, where he became fascinated by the potential of visual effects to bring imagination to life. This passion led him to ILM, where he progressed from Digital Paint Artist to a versatile 2D/3D Generalist, contributing to a wide range of films and TV series.


He currently works as a Real-Time Generalist in the Advanced Technology Group at ReDefine (DNEG) in Barcelona. In this role, Kosuke combines artistic skill with technical expertise, engaging in R&D, creating training materials, and contributing creatively to both films and immersive experiences.

  • I remember when Kosuke started his career at ILM, where his talent was immediately noticed and recognized. He was assigned to work on shots from start to finish, which allowed him to gain a deep understanding of various software and a range of artistic skills. Later on, his love for VFX led him to work on multiple projects, resulting in several wins in VFX competitions over the years. Beyond his technical abilities, Kosuke is a generous mentor and colleague.

    - Charlotte Brancucci
    Compositor / Matte Painter at The Embassy

  • Kosuke has been an unwavering pillar of support for the artistic team, not only as an amazing artist but also aiding other artists in mastering a variety of 3D tools, workflows and techniques while sharing his knowledge. His approach makes the learning experience engaging and motivates them to further their expertise and technical skills.

    - Luciano Italo Brasolin
    Lead Real-Time Technical Artist at DNEG

  • It's been an enormous pleasure for me to work with Kosuke. Though he was leading us as a newly made supervisor, we didn't feel any difference; even all of our colleagues loved the guidance and treatment from him. In terms of professionalism, time of availability, and the ideas and knowledge he puts into every asset is outstanding. He's very passionate, knowledgeable as a supervisor in every aspect, like model/texture/color sense, look dev, lighting, and comp.

    - Suvamay Mait
    3D Environment Generalist TD at DNEG