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Introduction to Creature Design: Volume 1

Sketching Concepts for Film, TV & Games With Kyle Brown

Description

Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase.


Before delving into the world of creature design, you’ll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or traits? Kyle discusses how, by applying fundamental design principles you can build a solid foundation to work from, and ultimately create a creature that will resonate with audiences — while still feeling fresh and original.


Kicking off with the initial research and methodology phase, Kyle shows the importance of using references to serve as a spark for a new design, inspiring new shapes while always rooting design decisions in real-world anatomy and physiology. The workshop then moves into silhouette exploration using simple two-value construction to focus on shapes. Advanced thumbnailing follows, where Kyle applies secondary forms while ensuring that everything still reads at a small, bite-sized scale.


The following exploratory process takes the initial thumbnails and fleshes them out into more resolved sketches, varying the shape and design language to create multiple iterations for a creature brief. To complete the workshop, the final design is translated into a three-quarter pose for the final presentation — whether it’s for your portfolio or a client.


Watch Introduction to Creature Design: Volume 2 With Kyle Brown to explore how to color your creature concepts in Photoshop.


Duration: 3h 51m

Format: HD 1920x1080

IMAGE GALLERY

  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1

Kyle Brown

Senior Concept Artist at Epic Games

Kyle Brown is a Senior Concept Artist at Epic Games and an instructor at the Gnomon School of Visual Effects, where he teaches Creature Design, Character Development, and Digital Sculpting. Growing up in Dublin, Ohio, Kyle discovered his passion for concept design in elementary school while exploring The Art of Star Wars: The Empire Strikes Back, inspired by the works of Ralph McQuarrie and Joe Johnston.


He earned a Bachelor’s degree in Illustration from the Columbus College of Art & Design before moving to Los Angeles to attend Gnomon, which launched his career in film and television as a Creature and Character Designer.


Kyle’s professional credits include major projects such as Steven Spielberg’s Ready Player One, IT Chapter Two, Netflix’s Lost in Space reboot, Disney’s Mulan, Birds of Prey, Men in Black: International, X-Men: Dark Phoenix, The Predator, and Ghostbusters (2016), showcasing his expertise in creature and character design.

  • Working with Kyle on Star Trek: Discovery has been invaluable to our process. Whether collaborating on prosthetic character builds or complex VFX lifeforms I art direct, Kyle’s intuitive design sense helps solve even the most difficult challenges. His ability to communicate quickly and clearly, both verbally and visually, allows us to present more selections and options to clients within tight timeframes, which is an essential advantage on visually demanding projects.

    - Glenn Hetrick
    CEO of Alchemy Studios / Special Effects Artist / Designer