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Creating Complex Materials for Games in Substance Designer

Utilizing Parameters to Create Multiple Materials with Kat Tamburello

Description

Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.


This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.


After covering the foundation of material creation, you'll learn about creating individual assets, such as flowers, rocks, and sticks. With these assets created, you'll learn how to use the Shape Splatter node to scatter these assets across the ground.


To conclude the workshop, Kat will discuss parameters so that you can create many variations of materials with just this one project.


Duration: 3h 40m

Format: HD 1920x1080

Kat Tamburello

Senior Texture Artist at id Software

Kat Tamburello is a Gnomon School graduate and Senior Material/Texture Artist at id Software, where she brings over eight years of experience building high‑quality game art and materials for AAA titles. Before joining id, she worked as an environment artist at Santa Monica Studio, contributing to the critically acclaimed God of War Ragnarök on environments like Vanaheim.


Kat's work spans complex material authoring, procedural workflows, and texture creation, skills she applies across major projects including DOOM: The Dark Ages during her time at id Software.

  • Kat is an incredibly talented artist who possesses a keen understanding of artistic fundamentals like scale and composition. She efficiently creates high-quality work using a versatile skill set that empowers her to succeed in many areas of the art pipeline. Kat's contributions to the team at id Software are undeniable, and she sets a great example for those around her.

    - Nicholas Clark
    Lead Materials and Gore Artist at id Software

  • Kat is a genuine artist who has always demonstrated a high skill level beyond her discipline. She has always actively sought to share her knowledge and inform those around her to elevate her work. I have had the good fortune to witness the effect of her focus and positivity on the project by way of how she works with the team. Kat brings both a unique perspective and focused edge to tasks, which is also true for this workshop.

    - Colin Geller
    Principal Concept Artist at id Software

  • Having worked for some of the best games studios in the world, Kat is the first person I would approach to learn about Substance Designer workflows. In taking this course, you will be learning from the best the industry has to offer.

    - Blair Mackay
    Environment Artist at Mold3D Studio