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Cleaning Up Scanned Assets for Production

Wrap, ZBrush & Maya Workflow With Scott Denton

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      Description

      Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry ​​solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of Zoo Tools is also covered.


      Throughout the course of the workshop, Scott discusses how to use Wrap 3 and ZBrush to transfer textures and displacement details from the 3dScanstore mesh. He also goes over some of the specific setups and essential tools inside of both Wrap and ZBrush that help to speed up the overall workflow. Scott teaches the important export options that you need to know and includes a demonstration on how to hook the textures up in Maya to achieve a render worthy of being passed on to a look-development artist. Helpings of industry tips are included along the way, particularly when it comes to what look-dev artists expect of modelers, plus tricks for organizing and naming your files like a pro. 


      The final portion of the workshop covers how to create a quick rig using Mixamo to bring some life to the character for the final renders using Arnold in Maya.


      The goal of this video tutorial is to provide you with a sound understanding of scan clean-up work and provide you with new skills that will help to speed up your workflow in the studio. The ultimate goal being for you to get home on time while still delivering high-quality results.


      Duration: 4h 08m

      Format: HD 1920x1080

      Scott Denton

      Principal Modeler Generalist at Facebook Spark

      Scott Denton is currently working in the industry as a Principal Modeler Generalist at Facebook Spark working on various AR/VR experiences. He’s been working in the industry for roughly 17 years and has worked across the gamut of film, commercials, 3D printing, and video games. 


      Scott is a passionate modeler and texture artist who enjoys diving deep into look dev in his free time. His freelance clients have included Disney, Dreamworks, Double Negative, The Mill, Jellyfish Pictures, Encore VFX, Framestore.


      • His talent and dedication aside, I have yet to find someone more passionate and willing to share his craft within our industry than Scott. He is a born mentor and leader in and outside of the VFX world that truly knows how to bring the best out of people.

        - John Montefusco
        CG Supervisor at Framestore