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Fundamentals of Perspective 3

Three Point Principles and Concepts with Gary Meyer

Description

A solid understanding of Perspective gives the artist the means to draw what they see both accurately and believably. This series on the Fundamentals of Perspective will provide artists with the understanding of not only the concepts but also puts them into practice as Illustration master Gary Meyer guides you through each exercise. In this lecture titled Fundamentals of Perspective 3: Three-Point Principles and Concepts, we begin by discussing three-point perspective. Here, Gary breaks down three-point perspective and illustrates the terminology and concepts to consider when using three-point perspective. We then move on to a variety of topics, starting with methods for plotting shadows in perspective using both natural and artificial light scenarios. The series ends with Gary discussing how to correctly plot reflections in both one and two-point perspective and ends by demonstrating how to plot and transfer scale in reflections.


Duration: 2h 12m

Format: HD 1280x720

Gary Meyer

Illustrator

Gary Meyer (1934–2021) was a painter, illustrator, and sculptor whose career spanned more than six decades. A graduate of ArtCenter College of Design and its first Stan Reckless Scholarship recipient, he began his career as a production illustrator for Universal Studios before establishing his own studio in 1972 and later returning to Art Center as an instructor.


Gary contributed to iconic films including Star Wars, Star Trek: The Motion Picture, and The Thing, and created poster art for films such as Das Boot and Jaws 3-D. He also maintained a thirty-year design relationship with Universal Studios, contributing to major theme park attractions. His diverse client list ranged from major film studios and aircraft companies to record labels and publishers.


A highly honored educator and artist, Gary was named Master of the College at Art Center, received the Great Teacher Award seventeen times, and served as a judge for the Illustrators of the Future Contest from 2012 until his passing, leaving behind a lasting legacy in illustration, entertainment design, and arts education.